New Map filetype
As I said before, I was working on a simpler and more effective way to save and load maps in my 3D engine and my 3D map editor. I came up with the following concept:
A cube has 6 sides, and 8 points defining those sides:

The filetype will save all these 8 points (to make different shapes with 6 faces possible) allong with the texture for each side. More about the textures, texture size etc. will follow later.
The coordinates of one face of the cube is allways loaded clockwise, in the following order: bottom, top, back, front, left, right. These faces have coordinate points assigned to them:
Bottom: 5, 6, 7, 8
Top: 1, 2, 3, 4
Back: 1, 2, 6, 5
Front: 4, 3, 8, 7
Left: 4, 1, 5, 8
Right: 3, 2, 6, 7
Should you have any questions, you can allways e-mail me. A lot more will be cleared when the next release comes.
